![]() Yeah, NPC talk here boils down to the Regime having an open door policy with their main building (this place). ![]() To their credit, the President of the regime isn't actually here, though. High-ranking officers hold their meetings behind unlocked doors. No, seriously, ingame they just did it because why not, I believe. The seat of the government! Which is situated in an old castle because why not. Maybe it's the nostalgia goggles talking, but I don't think CT did this?Īnyway, Zenan has a couple of things of note too. The attention to detail is kinda neat, but none of this really matters at all. So far, 2305 AD seems to be where the CE team concentrated most of the worldbuilding that ends up going nowhere in their game. It's supposed to serve as like a future subway or a teleporter or something between Choras and Zenan, but it's broken right now and we have to walk through a silly one-screen tunnel instead. It's just an extra bit of flavor the developers added to this time period.Īt the leftmost point of Choras we have this station. It's still pretty stupid, though.Īnyway, you'd think this apartment building would function as an inn, but nope, it's never open ever. The country? I guess I shouldn't be surprised about people in the future having this kind of attitude. It's nice staying out in the country like this! The Hero's Grave museum was converted into an apartment building sometime in the last 1300 years, apparently. She's going to be our magic nuker for the time being.īack in the overworld, that dome to the left is just the residence of an old man who doesn't want to talk about the Central Regime, whatever that is. Whatever, we just grab a MagicScarf from that treasure chests and sticks it on Lucca, increasing her magic by two points. Great forever.Īnyway, I wonder what that kid nearby has to say. ![]() I don't like you as much anymore, Johnny. Meaning we have to go to the past, find someone who wants a piece of bad futuristic bread, and trade it to them for a futuristic automobile part. And I'll tell you right now, there's no one in this time period we can trade with. We have to trade a lump of moldy bread for an automotive part, somehow. Yeah, Johnny's purpose in this game is to stick us with a bartering quest. If you get it, I'll have something special for you! Take this, and try to trade for the part. GREAT!! You might have to do some bartering. Or so I'd say, but I haven't been able to get the best parts, lately. In the flesh! We've got everything you need! I'm just including these because it's Johnny. The music has actually been playing since we entered the mall, but I wanted to keep the surprise.ĮEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!! So what else is there to this mall, if we already saw the item vendor? There's no weapon vendor! Indeed, that guy you see there is the item vendor who sells nothing we don't already have, though I take the opportunity to restock on Mid Tonics. That big dome at the bottom is actually a mall. It's that fountain you see to the right, camouflaged to look like the ground. There's nothing interesting there now that Lavos is dead.Īnyway, while Chronopolis is out in the middle of the sea, the teleporter exit drops us in a little outpost in Choras. Incidentally, we don't actually get to visit 1999 AD. It uses the tilesets from 1999 AD from the previous game. Episode Five: Lucca versus the Wonderful World of Tomorrow Part Two: Dalton's Revenge Episode Five: Lucca versus the Wonderful World of Tomorrow Part Two: Dalton's RevengeĪnyway, we are now out in the overworld of 2305 A.D., and the first "new" time period we encounter in this game.
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